It’s been a full year now. From interface, storylines, and graphics, we’ve got great work starting to boil now. I’ve got a new appreciation for the concept of CONCEPT. For example, we’ve gone from painted and illustrated style artwork and graphics to high-poly rendered 3d. Finally we’ve narrowed it down to a 3d cell shaded style of graphics, and I’m very happy. Thanks to Leech we’re looking at interfacing 2 Flash objects on-screen with 2 AJAX/PHP/SQL based objects for the actual browser game. Essentially a quadrant style interface of Map, Player, Hive Status, Description window that all interacts with each other. Plus a universal Flash based Chat box so everyone can insult each other as their eating other players hives. This may seriously hurt our existing server in terms of bandwith and using shared network resources. That’s a problem I look forward to having.
While Leech is blasting away at code and making databases talk (with syntax that makes as much sense to me as AM mexican radio) I’m working on an efficient way to take 3D Studio rendered cell-shaded artwork (with fully rigged character skeletons), trace it to vectors via Illustrator, and import it into a Flash environment. Sort of a comic book style presentation of characters. At this point and time I think I’m going to skip the Swift3D software, not only pricey, but honestly we’re trying to keep things fairly basic to keep productive. If you’re not familiar, hit Google for details, it’s actually really cool stuff.
Thanks for all the e-mails from folks interested. From the story perspective I’ve decided to accelerate the storyline to push players into the “post-apocalyptic ant evolutionary” stages earlier than planned. I previously had various stages of the game based on good ‘ol backyard style ant colonies, but now we’re going to make that simply the training or tutorial area. Wait, you didn’t realize an ant colony game could be based in a dark Fallout style world? Oh yes. Lets be honest, nothing is more badass than staring down a mushroom cloud. And, when your colony’s soldier ants are carrying M16’s looted from a military base in Nevada… eh, I’ve said too much. But ultimately the objective is to colonize mars, and combat human populations there. AvH?
Last thing, take note… And please email me feedback. We do have to turn this into a sort of revenue generator, so while there will be no pay-to-play, we’re thinking about allowing end-game players a chance to subscribe for some cheap monthly fee to be able to fight as the human colonies against other ant players. What do you think?
We’re still a long way from play test, but anyone that has contacted me in regards, is on my first list of contacts who we hope can be our lab rats. Still probably 12 months out from now, but hopefully sooner.